About me
I have been working in video games for the better part of a decade and I still love bringing ideas to life and solving intricate problems, as I strive to offer the best experience to players, regardless of genre, audience or platform.
After spending my first few years as a Game Designer refining my skills in industry-leading companies such as Quantic Dream and Eden Games, I co-founded Bad Idea back in 2018 and led it to success in the mobile space, with games enjoyed by dozens of millions of players across the world.
I am now looking for new challenging opportunities where my expertise can help teams and projects grow and prosper.
Main skills
Leading a project through all stages of development
Prototyping ideas and making them shine
Improving live player experience through a quality-oriented, data-driven approach
Handling inter-teams and third-party relations
Finding technical solutions to game design hurdles