At Bad Idea, I have worked on a wide variety of projects across the years outside of the mobile space. Some of the most notable include:

  • Building an unannounced 2-player consoles & PC adventure/puzzle game leveraging Unreal Engine 5

  • Prototyping Refuge, a VR narrative experience for Meta Quest using Unity, in partnership with Atlas V

  • Producing the portrait video miniseries Battlestorm, using an in-house VR camera technology within Unreal Engine for a filmic output

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Mobile games at Bad Idea

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Detroit: Become Human