At Bad Idea, I have worked on a wide variety of projects across the years outside of the mobile space. Some of the most notable include:
Building an unannounced 2-player consoles & PC adventure/puzzle game leveraging Unreal Engine 5
Prototyping Refuge, a VR narrative experience for Meta Quest using Unity, in partnership with Atlas V
Producing the portrait video miniseries Battlestorm, using an in-house VR camera technology within Unreal Engine for a filmic output

