Detroit: Become Human is a AAA choice-heavy narrative game developed by Quantic Dream using proprietary technologies, released in 2018.
As a Game Designer during the final few months of the game’s production, I:

  • Drove the game script implementation in multiple chapters, most notably Stratford Tower, Zlatko and the Android camp section of the finale

  • Coordinated the efforts of level builders, animators and camera designers to ensure the most impactful player experience

  • Ensured consistency within and across scenes of common player interactions in terms of presentation, required input and feedback

  • Mapped the choice trees of my chapters, making sure that they both reflected previous player choices and would properly impact future scenes

  • Designed, implemented and refined the queue system necessary for the Android camp scene with our gameplay programmers

  • Placed dialogue and interaction prompts within navigation areas and finalized camera shots

  • Implemented advanced rumble effects through the first half of the game

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Gear.Club & Gear.Club Unlimited