Gear.Club is a AAA mobile racing game released in 2016 on iOS & Android. Gear.Club Unlimited is its consoles follow-up released in 2017.
Both were developed by Eden Games using Unity. As a Game Designer, I:

  • Designed our Live-ops events feature entirely (structure, progression, difficulty, rewards, UI)

  • Built automated and on-the-fly reports about KPIs and gameplay metrics while supervising our analytics implementation

  • Designed and implemented our Daily missions feature to improve long-term retention

  • Rewrote all tutorials and general FTUE to improve Day 0/1 retention

  • Created new tracks and events

  • Tweaked new cars according to specs

  • Implemented localization throughout the entire product

  • Designed the local multiplayer UX (Unlimited)

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