Gear.Club is a AAA mobile racing game released in 2016 on iOS & Android. Gear.Club Unlimited is its consoles follow-up released in 2017.
Both were developed by Eden Games using Unity. As a Game Designer, I:
Designed our Live-ops events feature entirely (structure, progression, difficulty, rewards, UI)
Built automated and on-the-fly reports about KPIs and gameplay metrics while supervising our analytics implementation
Designed and implemented our Daily missions feature to improve long-term retention
Rewrote all tutorials and general FTUE to improve Day 0/1 retention
Created new tracks and events
Tweaked new cars according to specs
Implemented localization throughout the entire product
Designed the local multiplayer UX (Unlimited)


